[Episode 1] Billboard Island
After agreeing to help Raz, Acarno finds himself at Billboard Island ready to infiltrate the building and obtain the Pagoda Map.
There are several ways to successfully break into Billboard Island – in this section of the walkthrough we’re going to cover one route that takes you through the entire level, without missing any rooms or items.
Before going any further, access your inventory and on the “equipment” tab scroll down to the GRAVITY CONTROLLER, and select “Turn on the switch”. This enables Acarno to jump higher and further, making life much easier – it is a good idea to keep it switched on throughout the entire game.
It can also be noted; there are several ways in which to beat Billboard Island. We will be covering all items on the route taken in this walkthrough.
In front of you are two red and black ledges. Facing them, jump on the ledge to Acarno’s right and pickup the MAGAZINE CARTRIDGE.
There are some items to collect in the water, so prepare to learn how to swim. Jump in and once you have your bearings head to the seabed and by completing a lap of the illuminated island whilst hugging it’s wall you will pickup 40 CREDITS, 50 CREDITS, 50 CREDITS and 100 CREDITS (which is a few meters away from the island wall). Be sure to keep an eye on the blue air meter, returning to the surface to replenish when needed.
After the items have been collected, there are two further items to collected – one on top of each of the two signboards attached to either side of the island. Use the HOOK SHOT (on the “Equipment” tab within your inventory) as instructed below;
Jump back into the water, swim around to the opposite side of the island and use the HOOK SHOT again on the second signboard to collect a second GEO STONE.
Jump back into the water, and once again hug the island – this time just above the seabed. You will come across a large shutter door with a red switch to its left.
Swimming into the next room, ignore the items in the water for now and head Acarno’s left and climb out of the water using the ladder on the side of the submarine. The sharks shouldn’t trouble you too much if you swim quickly enough.
Climb to the top of the ladder and pickup the items on top of the submarine.
Turn to face the moving platform and follow the steps below to collect two more items;
Now all of the items have been collected, face towards the water and approach the edge of the platform. Access the inventory and (on the “Equipment” tab) scroll up to HEAT PACK on the first tab. Throw the HEAT PACK into the water. Providing your aim wasn’t terrible the water will evaporate, resulting in the submarine dropping onto the floor.
Jump across to the submarine and climb up to the highest point of the submarine and the hatch is now open – enter by simply dropping in.
Inside the submarine equip the ANTIQUE GUN and turn to face the opposite end of the sub to where you entered. Prepare to take on the robot ahead.
Once you’ve taken care of him, collect the 500 CREDITS, GOLD KEY CARD and WET SUIT he was guarding. Exit the sub via the ladder you used to enter.
Put on the WET SUIT (which allows you to swim faster) via the “Clothing” tab in your inventory and jump into the water and collect the 5 and 10 CREDITS at opposite ends of the water bed – the benefits of the WET SUIT should allow you to collect the items and escape relatively unharmed. Swim back outside through the shutter through which you initially entered the room.
Once through the shutter and back outside, head to the waters surface and swim around to the opposite side of the island and climb out so that you are stood on the platform you initially arrived at. Facing the island, use the HOOK SHOT, aiming for the roof.
Note that there are more robots (identical to the one encountered inside the submarine earlier) scattered about the roof – avoid their visible red line of sight and they won’t bother you.
When you land on the roof you will be facing a large door, in front of which you can pickup 50 CREDITS and 5 MAGAZINE CARTRIDGES. Don’t bother with the locked door as it cannot be opened. There are a few items spread around the roof to collect before you go any further – these require some patient jumping around and rotating of the camera.
Turn so that Acarno’s back is facing the door you just picked up the items in front of, and head right. You will come to a set of stairs with a guard rail next to it – remember this location, but proceed past and pickup 100 CREDITS on the platform edge.
Continuing around the roof you’ll come to an electronic sign which is low enough to jump on – see below;
Turn to face the building and jump to the flat grey surface. Still facing the building, turn left and follow the roof around for a few steps and you will see an illuminated signboard underneath a yellow light which protrudes from the building. Carefully drop down and make your way to the end of the sign for another item.
long, thin beam sticking out of the building to your left – carefully drop down onto the top of the beam and slowly walk to the end before dropping down again and picking up a MAGAZINE CARTRIDGE.
Spin around to face the building and make your way back to the roof you just dropped down from. Continue around the roof until you come to a small opening on Acarno’s right.
Continue heading around the roof and you will notice another item towards the edge of the platform – 150 CREDITS.
Climb back up onto the roof and continue walking around and you will find another EMERGENCY SPRAY.
Now that you’ve collected all of the items on the roof, make your way back to the stairs we passed on the lower level of the roof earlier. There are various parts attached to the walls to help you navigate your way back down.
Once inside, head to the bottom of the stairs and turn right. Exploring the room will trigger a prompt from Acarno, identifying the Control Room.
Make your way up to the Control Room by jumping on the crates underneath, then jumping up again to the platform attached to the Control Room’s doorway. There is an item on the floor inside the Control Room.
Head over to the control panel in front of the window. Interact with them once, causing several crates to move on the floor below. Interact with the control panel for a second time to make a single crate move just slightly, revealing another item on the ground.
If you are aiming for maximum CP in order to try and access the hidden bonus Episode, shoot out the glass windows above the control panel.
Exit the Control Room and carefully make your way back to the ground to retrieve the 100 CREDITS you can now pick up after moving the crates. Make your way to the rear of the vehicle in the middle of the room and will notice it’s trailer door has sustained some damage – examine the door for another in-game prompt.
As you may have guessed, you need to blow the doors off using a single bomb. Access the inventory and select your explosive of choice – just ensure you are out of the way during detonation. Enter the trailer and pickup 10 GRENADES, an ENERGY PACK and 2 SWITCH BOMBS.
Exit the trailer and make your way around to the cabin at the front of the vehicle. Equip the ANTIQUE GUN and fire a single shot into the glass on the side of the cabin. Jump inside and collect the 50 CREDITS.
Exit the cabin and climb on top of the two touching crates which are located against the opposite wall of the room to the Control Room. On the ledge you will see an item to collect.
Once you have collected the 20 CREDITS, drop carefully back down to the floor and head through the big red door underneath the platform you just dropped down from.
Inside this new room, equip the ANTIQUE GUN and shoot and the glass capsule in front of you in order to pickup the MAGAZINE CARTRIDGE.
There are various other items to pickup in this room;
After collecting the items, return to the previous room through. Head to the front end of the vehicle and down the stairs which sit against the wall.
Note that there are more robots in this room which you will need to take out as you progress – the first two robots you take out both leave behind 10 CREDITS each, however these enemies re-spawn every time you return to this area so it is a waste of resources killing them as they can easily be evaded.
Hugging the wall to the left (coming down the stairs) you will come to some silver double doors.
Once inside, there are two items to pickup;
There is a vending machine at one end of the room where you can buy a JUICE CAN, but don’t bother using it unless you are desperately low on health and have no recovery items in your inventory. Exit the Bar using the double doors at the opposite end to which you entered.
On the wall opposite to you, locate the door to the Women’s WC.
Once in the hallway again, head to Acarno’s right hugging the wall and you will come to the Men’s WC.
Once in the hallway again, head towards the gold double doors directly in front of you.
Back in the hallway, hug the wall on the left and you will come to a set of red double doors.
Turn right upon exiting the room and hug the wall until you come to 3 sets of silver double doors.
Inside of the first room you’ll pickup the INSULATOR BOOTS, 2 AIR PACKS, 2 CREDITS, 2 CREDITS and 1 CREDIT.
In the second room, you will get 2 CREDITS, 3 TIME BOMBS, 3 BURST BOMBS, 10 CREDITS and 1 CREDIT.
In the third room you will get 1 CREDIT, LASER KNIFE, 3 GRENADES, 1 CREDIT, 2 CREDITS and LEATHER BOOTS.
After cleaning out the rooms, head into the corridor and follow it around until you see the “KEEP OUT” sign. There is an opening next to the sign with an item on the ground.
Head back to the stairs where you entered this floor.
Using the stairs opposite the laser gate, go down a level. In the next room, collect the item on the floor when you reach the bottom of the stairs.
Head down another set of stairs. Access the inventory and equip the INSULATOR BOOTS – note that the floor underneath the giant cogs in the centre of the room is dangerous and should be avoided as it electrocutes you unless you have these boots equipped.
The aim here is to navigate across the rotating cogs to get across to the platform on the opposite side of the room.
Make your way along to the end of the platform and pickup and pickup the item on the ground.
If you interact with the door on the end of the platform it will tell you there are two ways to enter – before using the SILVER KEY CARD on the door, equip the ANTIQUE GUN and take out each window for additional CP.
Inside the Power Room the are some items to collect, as well as a switch to press;
Exit the Power Room, ensure the INSULATOR BOOTS are still equipped and make your way carefully down to the floor underneath the cogs to collect some items.
Make your way back to the stairs you first entered this room and head back up to the floor above (with the red, gold and silver doors).
Turn left at the top of the stairs and walk through the newly-opened laser gate and into the Storage Room.
Equip the LASER KNIFE before exiting the room.
Prepare for the easiest boss in video game history – Gumbo. Approach the robot with your LASER KNIFE equipped, and attack – you will notice that every time you hit the robot, he glitches and is unable to move. If he does manage to attack you by punching, the damage sustained shouldn’t be too bad. The robot should explode after nine or ten blows, signalling victory.
You need to take out five or six of the enemy Flymobiles before they inflict too much damage on you. Escaping unharmed is pretty hard, but you should be able to take a few hits and progress without any real difficulty to progress past Episode 1. A good tip is waiting until the enemies stop in mid-air to shoot them, rather than trying to hit moving targets.