[Episode 2] First Guarding System: Chris
After successfully infiltrating Billboard Island, Acarno bring the Pagoda Map back to Raz at D-NA Bar along with an old acquaintance; Navarro Jean. International Police Officer, Chris Rernbecker, also joins the cause.
We soon learn how Raz, Navarro and Veltor Curtis know each other and about the mystery boy that ultimately rescued them.
The newly united team of four plan an attack on the Pagoda, which requires the defeat of three separate guarding systems.
Following the cut scene, you’ll take control of Acarno after arriving at the Pagoda. As prompted on-screen, you can switch between the three playable characters in this Episode (Acarno, Chris and Navarro) by accessing the inventory and using the TRANSCEIVER (found on the first inventory tab). Another thing worth mentioning before going any further is that the inventory system is universal across all three characters – meaning; if you pickup an item as one character, you can switch to another character and use that item.
The objective is to defeat the three Guarding Systems protecting the Pagoda. Each playable character must take out their respective Guarding System. We’re going to complete the missions in the same order they were assigned moments earlier, starting with Chris. Use the TRANSCEIVER and select “Call Chris”. As Chris pick up the item on the ground.
On the wall at the end of the room is a control panel. Press the switch.
Equip the INSULATOR BOOTS and ensure the GRAVITY CONTROLLER is turned on. Head down to the lower floor, underneath the illuminated green pipes and pick up the item as you make your way across to the oposite side.
Climb out onto the platform on the opposite side to the one you started and pickup 2 BUST BOMBS, 50 CREDITS and 2 TIME BOMBS. Facing middle of the room, drop back to the lower floor and head left into the dark opening.
In this next corridor there are slow-moving mechanical spiders, which can be avoided with relative ease, although feel free to exterminate them for an increased ranking. Head straight down the hallway, collecting two items on your way.
After collecting both items, head through the dark opening at the end of the hallway. In the next room, destroy or avoid more mechanical spiders. Above you are three more illuminated green pipes. Jump the pipe on either your left and right, and then to the central higher pipe and pickup an item.
Continue along the pipe and hop over the fence and onto the platform to pick up another item.
Locate the three silver control panels on the platform.
Drop back down to the floor via the pipes, avoiding the deadly drop which surrounds the platform you’re stood on. Back on the ground, head through to the area you just opened. In the hallway there are another two items to collect and more mechanical spiders to either destory or avoid.
Proceed through the dark opening at the end of the hallway. Once inside the new room, turn right and pickup another item.
At the top of each of the two ramps in this room are explodable doors. Use your explosive of choice to take one of them out to reveal a new room.
Head back down ramp and through the dark opening into the corridor. Head straight down the corridor and back into the room with the high up central platform and three silver control panels. Once again, make your way up via the overhead green pipes onto the central platform. Once on the platform, head down the walkway towards the double doors.
In the centre of the next room is cylindrical platform, surrounded by a number of platforms which go up and down at different times – these can now be walked across after flipping the two recent switches. You need to make your way to the central cylindrical platform.
Start by making your way to the edge of the (non-moving) balcony you start on, and jump across to the first moving platform on the right – time it so that you jump as the platform nears it’s lowest point before jumping. Be careful not to fall between the platforms as this will kill you.
Run towards the central platform in the room and jump across when the platform you are jumping from nears it’s highest point. There are now some items to collect;
Approach the double doors ahead. You will need to use the RED KEY CARD to gain access.
Take note that in the next room, touching the floor in this room will kill you however with the INSULATOR BOOTS equipped, you are able to walk over the purple lasers and the pipes through which they pass.
There are a couple of items dotted around to pick up on the various crossing pipes. Follow the directions below, starting from the point at which you entered the room;
When finally on top of the platform on which you face off with the first Guardian, 3 EMERGENCY SPRAYS can be found. You should have more than enough items to win this fight, so maybe wait until you’ve taken out the Guardian before picking them up. Ensure your health is at full and equip the LIGHT SABRE.
The Guardian has it has the ability to fly and hover, in addition to three attacks. The first attack is a simple melee you get hit with if you are too close. The second is a flamethrower attack, which does inflict a bit of damage but can easily be jumped over. The third attack is it’s most powerful; a type of thunder rain – however this attack can be avoided by taking cover underneath doorway arch which sits up against the wall. You’ll know when this attack is coming as the Guardian will make a noticeable noise and begin to rotate in the air.
The best way to kill the Guardian is to lure it above the platform on which you’re standing so that you can jump from directly underneath and swipe your LIGHT SABRE at it. While you may have to wait for the Guardian to hover to a point it is possible to attack it from (and will likely sustain some damage in the process), it shouldn’t take more than six or seven hits before the Guardian is no more.
One final thing to note is that this Guardian will leave behind 2000 CREDITS. With this in mind, try to deal your final blow while the Guardian is above the platform in which you’re stood, otherwise you’ll need to make your way down to the hazardous floor below to collect the item – which can be hard to spot down there. Finally, make your way over to the double doors.