[Episode 3] The Gold Door

[Episode 3] The Gold Door


After exploring what was behind both the red and silver doors, Acarno and Snooper have one final door to unlock in order to find a location to detonate the Plasma Bomb.

Unsurprisingly, the detonation spot is behind the (third and final) gold door. To progress you must find the right location.

There are some items collect in this room before proceeding any further;

Item; Pick up the EMERALD in front of you.
Ledge; Jump on top of the bridge you are currently stood on. Facing the wall you will notice a small grey ledge sticking out to the left (bottom left of the above screenshot) - jump across to it.
Item; Pick up the SWITCH BOMB on the ledge.
Item; Jump into the water and collect 500 CREDITS.
Climb out; Exit the water using the yellow ledge.
Item; Use the HOOK SHOT to get to the opening on the opposite side of the room. By not grabbing the ledge you will drop to the grey walkway below.
Item; Head left around the walkway and pick up the GRENADE at the end.
Item; Head back to the centre of the walkway and aim the HOOK SHOT at the glass bridge attached to the opposite wall (the way you entered this room).
Item; Turn to face the walkway you were previously stood on and aim the HOOK SHOT one last time at the opening opposite to you. Remember to grab the ledge in order to pull yourself up.
Item; Pick up the GEO STONE on the ground before entering the opening

Cut scene

There are some items to collect before making your way up-to the Anti Proton Core suspended from the ceiling in order to detonate the PLASMA BOMB;

Items; Head forwards and pick up the ENERGY PACK on the ground.
Items; Jump onto the singular metal crate and pick up 100 CREDITS.
Item; Behind the crate there is a ladder attached to the wall. Head to the top and pick up the DIAMOND inside the alcove.
Items; Head back to the ground and over to the parked vehicle. Pick up the EMERGENCY SPRAY on the vehicle's trailer.
Items; There is also a MACHINE GUN CARTRIDGE on the vehicle's trailer.
Items; Next to the vehicle there are two stacked crates. Use an explosive to take out the bottom crate. This will allow you to jump on the remaining crate and pick up 80 CREDITS.
Aim; Face the Anti Proton Core (suspended from the ceiling in the centre of the room) and aim the HOOK SHOT - this will allow you to get onto the structure by grabbing and pulling yourself up. This can be fiddly, so be patient as it may take a few attempts.
Detonation time; Jump on top of the suspended structure and Acarno will prompt you to use the PLASMA BOMB - do as he says via the inventory.

Once the PLASMA BOMB has been set, a countdown timer will appear – simply wait for it to run out.

Cut scene

Following the successful detonation of the Plasma Bomb in The Underground Space, Sperio appears on his junk blade in order to try and foil Acarno’s escape.

Sperio must be dispatched before you can progress any further.

Sperio; One of the game's easiest bosses to take out.

Distance yourself from Sphereo by running away and equip the BIG MAGNUM. Landing four shots on Sperio should be enough to take him out.

Cut scene

Item; Collect the 1000 CREDITS left behind by Sperio.
Junk blade; Head over to the junk blade to escape (the vehicle Sperio arrived on).

Following the cutscene, you will be given instructions on how to control the junk blade before you begin your escape from The Undeground Space.

Instructions; How to control the junk blade.

The chase lasts around sixty seconds. Try your best to avoid the walls on both sides of the tunnel and the rocks sticking out of the water. Although you will no doubt sustain several blows along the way, you should easily be able to sustain some damage and still progress.

Cut scene

Episode 3; Complete.