[Episode 3] The Gold Door
Summary
After exploring what was behind both the red and silver doors, Acarno and Snooper have one final door to unlock in order to find a location to detonate the Plasma Bomb.
Unsurprisingly, the detonation spot is behind the (third and final) gold door. To progress you must find the right location.
Episode Sections
Video
There are some items collect in this room before proceeding any further;









Cut scene
There are some items to collect before making your way up-to the Anti Proton Core suspended from the ceiling in order to detonate the PLASMA BOMB;







If you do not posess all of the items needed to operate the trailer, you can use the HOOK SHOT to get up to the Anti Proton Core, but it's worth getting the items from on top of the trailer first.



Once the PLASMA BOMB has been set, a countdown timer will appear – simply wait for it to run out.
Cut scene
Following the successful detonation of the Plasma Bomb, Sperio appears on his junk blade in order to try and foil Acarno’s escape. You must take him out before you can progress any further.

Distance yourself from Sperio by running away and equip the BIG MAGNUM. Landing four shots on Sperio should be enough to take him out.
Cut scene


Cut scene
Following the cutscene, you will be given instructions on how to control the junk blade before you begin your escape from The Undeground Space.

The chase lasts around sixty seconds. Try your best to avoid the walls on both sides of the tunnel and the rocks sticking out of the water. Although you may sustain several blows along the way, you should easily be able to sustain some damage and still finish this section.
Cut scene
