[Episode 5] Jamelgalda Prison
Having just dispatched the robotic Sabre-toothed Tiger, Acarno enters Jamelgalda Prison in an effort to locate and ultimately free Dr. Veltor Curtis.
To progress any further, you must explore the prison until you find The Painting Gallery – where it becomes evident that everything it not quite what it seems at Jamelgalda.
Inside the prison, head forwards a few steps until you are stood on the central circular platform in this room. Hugging the guard rail, head right around this platform until you reach a gap in the guard rail.
Swim around to the opposite side of the circular central platform you previously jumped from and head up the ladder. Once you’re back on the circular central platform, head over to the “Welcome to Hell” sign in the middle of the room and go through the red door directly underneath the sign.
In the next room – which happens to be the strangest in the game – head down the couple of steps on your left and approach the item on the floor.
Exit the room via the doors you entered through and you will enter a different room to the one that was previously on the other side of this door. Do not walk straight forwards towards the item in front of you as the ground will open and you will die in a pit of spikes – instead, equip the BIG MAGNUM and head over to the glass cabinet on Acarno’s left.
Exit the room via the door you entered. Hug the outer wall of the room and head left until you come to the cigar painting.
Use the ladders to climb out of the water, head back up the stairs and exit via the main doors you first entered this area through back into the Painting Gallery. Head over to the painting of the guillotine and interact with it.
Head out of the main doors you entered the room through and find yourself back in the prison’s entrance. Head right out of the doorway, over the bridge and interact with the freestanding grey control panel on the other side.